01

INTRODUCTION

In preparation for one of the most highly anticipated films of the year, Sony and Marvel Studios approached our team at Perception to conceptualize several pieces of technology for the newest Spider-Man film, Spider-Man: No Way Home. When villains from across the multiverse appear in his reality, Spider-Man must find a way to defeat them. One element that helps in his battle against them is his technology. Our team designed Spider-Man’s fabricator, Iron Spider HUD, wrist UI, and more to help him in his fight.

02

Stark Technology

Our team has been developing Stark Technology since the days of Iron Man 2 all the way through Spider-Man: Far From Home. Tony Stark was a visionary who developed a vast universe of technology. Having helped to craft Stark interfaces for years, our team was able to capture that spirit in new ways for this film. Although Peter Parker is the person using all of this technology in Spider-Man: No Way Home, it was still developed by Tony Stark. Therefore, our team used our vast knowledge on Stark Technology to create various UI’s and holograms that stayed true to Tony’s design set.

However, even though each piece of Spider-Man’s technology was developed by Tony Stark, there had to be limits set in place. Tony Stark’s technology was always several years ahead of everyone else’s in both function and appearance. But now that Tony Stark is no longer around, his technology can no longer become new, improved, and updated. Therefore, our designs remained more traditional to the Stark Technology seen in previous films, such as Spider-Man: Far From Home.

03

WRIST UI

When Peter gets wrapped by Doc Ock’s arms, his Iron Spider suit wakes up to let him know that another “device” has been detected - this is referring to Doc Ock’s arms. He uses his wrist controller to pull up a hologram that shows him an image of his suit and the icon of Doc Ock’s arms. The suit asks him if he wants to pair with this suit and doing so allows him to force Doc Ock’s arms to unlock from around him.

Taking inspiration from real world bluetooth capabilities, this hologram shows that the pairing is successful when Doc Ock’s arms, originally displayed in red, flicker and light up blue to match the color of the Spider-Man suit graphic. The design of the hologram of the Spider-Man suit in the Wrist UI is also a nod to our Stark Suit Interface that Peter Parker uses to build his new suit in Spider-Man: Far From Home.

Spider-Man: No Way Home - Wrist UI Final Design

04

The Fabricator

The Fabricator is a box that unfolds to show several holograms within itself, one of which is a hologram of Doc Ock and his arms. Through the Spider-Man suit’s nanotech and the interconnected web of Stark technologies, Peter is able to examine and adjust Doc Ock’s mechanical spine and arms in order to find a “cure” of what makes him evil. His holograms allow him to test solutions in order to find the right one, which results in him discovering that inserting a chip into Doc Ock’s spine could be the solution. Once Peter learns this, he can then manufacture that chip in the physical world.

Spider-Man: No Way Home - Fabricator Final Design

Spider-Man: No Way Home - Kramer Cure

The Fabricator’s smaller holograms read metrics to Peter and allow him to calculate data based on how he interacts with the Doc Ock hologram.

Spider-Man: No Way Home - Fabricator Final Design 01

Spider-Man: No Way Home - Fabricator Final Design 02

05

Countertop Hologram

Similar to the Fabricator, the countertop hologram helps Peter Parker in his fight against the villains. This hologram is displayed from a small base and allows Peter Parker to monitor Doc Ock and what he’s up to.

He can ensure that through messaging like “arms restraints active” and “nano suit offline”, Doc Ock remains powerless in his holding area. The hologram also displays the position of Doc Ock’s tentacle arms and where the restraints are active on the arms.

The countertop hologram also comes with a biometric scan system that we designed. This biometric scan appears above the countertop hologram and allows Peter Parker to “log in” to the device in order to edit or control it.

Spider-Man: No Way Home - Countertop Holo Final Design 02

06

BELT HOLOGRAM

A portable, and nearly surprising, piece of technology that Peter Parker uses is a hologram that projects from his belt. This hologram displays images of Doc Ock and how his arms have been rendered useless. This extension of the Fabricator helps Peter showcase the power that his tech can hold over Doc Ock and his arms, signifying the importance and sophistication of Stark Technology.

Spider-Man No Way Home Belt Holo Final Design

07

IRON SPIDER HUD

The Iron Spider HUD offers a view that everyone has wanted to experience - looking through Spider-Man’s eyes from inside the Spider-Man suit.

Iron Spider HUD Concept Motion Test

Iron Spider Final HUD

08

Happy Hogan’s Security Screens

In order to keep them safe, Happy Hogan invites Peter Parker and Aunt May to stay in his condo. Within his condo are large monitors filled with security features. We designed interfaces for these monitors that show feeds of security cameras and the status of the alarm system.

Since Happy worked so closely with Tony Stark, each one of these interfaces are built from Stark Technology.

09

A Storytelling Feature

While all these pieces of technology are innovative and advanced, they also represent more than just something that “looks cool”. The technology we designed for Spider-Man: No Way Home is crucial to supporting the story and conveying the details of what is happening to the audience.

Peter Parker is overcoming the challenges that the villains are posing by using this technology. The features on Spider-Man’s tech had to be clear and precise in order to showcase what its functions were and if those functions had been accomplished. Spider-Man: No Way Home Director, Jon Watts, likened the designs of our tech and holograms to the classic hologram of Leia in Star Wars Episode IV: A New Hope, due to their importance for telling the story clearly and visually.

CONCLUSION

It was an honor for our team to collaborate with the teams at Marvel Studios and at Sony on Spider-Man: No Way Home. This has been such a highly anticipated film and we had a blast designing so many pieces of technology to help Peter Parker on his many adventures in it!

Check out more of our work with Spider-Man in our Spider-Man: Homecoming titles case study, Spider-Man: Far From Home tech case study, and Spider-Man: Far From Home titles case study!