While working on Batman’s user interface, we were tasked with creating the look of several screens for the Caped Crusader, the centerpiece of which is a giant display that fills the back wall of the Batcave. We also designed control screens for the Batwing, Batmobile, and several of Batman’s gadgets. Each of these screens has an essential function in the film’s storytelling. The challenge was to make sure they were all consistent with the specific character’s identity. Since Batman’s tech has always been state of the art, the team researched military avionics, fighter jet heads up displays and tracking systems, using those as the basis for The Dark Knight’s vehicles.
To provide a distinct visual separation from Batman's tactical interfaces, we designed Lex Luthor's Operating System with the familiar approachability you often see in consumer-facing software with a twist, we added in some of Lex Luthor’s over-the-top personality.
In a film as large as Batman v Superman, there is always a vast amount of interface and screen design work that does not fit into any simple category. Whether it’s a sniper scope, rocket launcher tracking system, or show package, we put the same amount of time and care into crafting each extra bit of content.
We were thrilled to have our work featured in the "Batman v Superman Tech Manual book by Authors Adam Newell and Sharon Gosling.