We became immersed within Heavyocity’s studio, getting a first-hand experience as to how a power-user audience would take advantage of GRAVITY’s robust features and functions. The Discovery process was very collaborative, with Heavyocity providing hands-on access to an early GRAVITY prototype as well as initial wireframes of intended features.
INITIAL LOOK DEVELOPMENT
Our early design explorations continued to explore mood while honing in on a layout that was both exciting and user-friendly. Part of the execution involved re-envisioning interface elements that had become hallmarks of Heavyocity’s brand, such as the innovative and powerful Punish knob.
Once an overall direction was established, we got to work designing 30+ screens, including key frames for every individual element and control. Throughout this process, we worked closely with Heavyocity to ensure that the UI’s cutting-edge design was fully aligned with the needs of GRAVITY’s audience, as well as achievable from a technological perspective. From an aesthetic perspective it was important that every aspect of the UI felt cohesive with the cinematic sounds lurking “under the hood.”
GRAVITY was released in June 2015 and according to Heavyocity has been one of their most successful launches to date. The design and features have won widespread acclaim in the industry, from trade journals:
“GRAVITY delivers a stunning sound and visual aesthetic . . . They weren’t kidding about the interface, it looks very cool!” -film and game composers [95% interface score]
“the interface is beautiful and well thought out. It is fresh yet extremely intuitive. I didn’t even look to see if there was a manual and I was able to use nearly every feature in the instrument in part because of the intuitive design of the interface.” -Sample Library Review
…to film composers:
“Holy interface Batman. GRAVITY is an unbelievable feat in sampling technology.” -John Debney (Iron Man 2, Texas Rising, the Passion of the Christ)
“GRAVITY is the perfect tool for any composer scoring to picture. The sounds are inspiring and categorized in a really smart way. The interface is deep but also quick and intuitive. GRAVITY has already become one of my go-to scoring tools.” -Steve Jablonsky (Transformers [film franchise], Battlefield 5: Armageddon [game], Lone Survivor)
“Working with Perception filled me with a true sense of confidence that our vision would be completely nailed, and executed with great precision. In the end, they redefined the standard of quality for graphic interface design! An amazingly talented, creative group.” -Dave Fraser, Partner/Creative Director.
“Working with Perception on GRAVITY was an exciting experience from day one. After a wonderfully helpful discovery phase, they quickly and efficiently formulated a visual identity to the instrument that complemented exactly what we were going for with the sound – then took it two steps further. Their design choices helped us to accentuate complex features and inject a visual tone unique to gravity. Perception brings a dramatic yet practical approach to their designs and we really enjoyed working with them.” -George Valavanis, senior product manager
We are thrilled to have collaborated with the Heavyocity team and to have contributed to GRAVITY’s success.
This was an incredibly insightful project that allowed the Perception team to showcase our Science Fiction Thinking and become immersed in Intel’s visionary technology while blending the physical and the digital, a space we love to play in. We enjoyed this incredible collaboration with Intel and look forward to more in the future with their incredible technologies.
To learn more about Intel’s Great Wall of China preservation project, visit their website and check out the final documentary clips.